 | (Not) Just Tofu (1.1.3) | Adds simple and realistic plant-based milk, tofu, miso, soy sauce, tempeh, and natto making processes. |
 | A Culinary Artillery (2.0.0-dev.25) | An armory of tools for food-based mods and modpack makers |
 | Abyssal Depths (1.0.20) | Adds content to explore the deep ocean |
 | Adventurer's Walking Stick Lite (1.0.0) | Adds basic variants of the walking stick, each providing small bonuses to walking speed and hunger rate. |
 | Alchemy (2.2.0-rc.12) | An alchemy mod that adds a couple of player enhancing potions. |
 | Alegacy Quests Framework (4.0.0-rc.10) | Full-featured quest engine with boss hunts, hollow trials, NPC dialogues, item quality, reputation, promo codes, quizzes and more. |
 | American Frontiersman: Western Wear (1.8.6) | This mods adds clothing and accessories that were common in America during the 19th Century. |
 | Animal cages (5.0.1) | Mod that adds cages for animals so you can catch, transport and display them. |
 | Arcanum Lib (1.0.0-rc.4) | Shared client/server utility library for Vintage Story mods. Provides icon rendering, color helpers, GUI toolkit, persistence, scheduling, and other reusable helpers. |
 | Attribute Rendering Library (3.2.0) | Attribute-based variant system for rendering things and much more. |
 | basenadiyahairstyles (1.1.0) | Makes nadiyan hairstyles available in charsel |
 | BathTime (1.4.1) | Time to take a bath. |
 | BedSpawn (1.7.1) | Sets your "return point" when you sleep in a bed. |
 | BetterEr Prospecting (3.4.10) | A compilation of configurable ProPick features. |
 | BetterRuins (0.6.4) | Adds a lot of structures to the worldgen over and underground.
Builders: Bellcross, Dampus, hřbitovník , Ifoz, Marlim, Ogdred, OnBean, Tiggetagg, Sirayne,
Par, Quentin, StAdrian, SamGray, Tiggetagg, Vilderos, Virrnogamr, Freian, FemurSnapper,
yapludepatte, Grendelbiter, AceGamePython, RowdyArt, Nybygget, ShikiTochi, Grue
Writers: Blinky Dorf, Ifoz, dazedandconfused, GentleBoyHell, Joe Silent, moronwmachinegun,
FullPlateArmor, Quilladile
Recipes: Azriel, Pal_5000 |
 | Billposting (2.0.3) | Makes it possible to pin parchment to walls, as billposts |
 | Biodiversity: Core (1.1.4) | The Core mod for the Biodiversity Suite of mods |
 | Biodiversity: Trees (1.1.0-pre.2) | Adds several new tree and leaf types to build with ingame. Part of the Biodiversity Suite |
 | Blacksmithname (1.3.1) | Add name to forged items |
 | Blush and Bins (1.3.4) | Immersive Storage and Displays |
 | Boat Tags (1.2.4) | Put a tag on your boat, to track it's position in the world |
 | Bricklayers (3.3.2) | Bricks and stones may break bones. |
 | Butchering (1.14.3) | Carry animals back to your place for proper butchering. |
 | C&N Jewelry (0.7.9) | Gems and jewelry with buffs. |
 | C&N Jewelry Adornments (1.0.1) | Wearable jewelry - rings, earrings, tiaras, necklaces, monocles and more - plus display stands, all socketable with gems from C&N Jewelry. |
 | canparty (1.1.1) | A standalone party system |
 | Carried (2.1.0) | Carry other players in various ways. |
 | Carry On (1.14.3) | Adds the capability to carry various things |
 | Cartwrights Caravan (1.9.1) | Adds seraph-pulled/pushed carts, sleds, and market stalls with storage and decoration options. |
 | Catch And Release Library (1.1.5) | Dependency library for the "Catch and Release" mods. |
 | Catch And Release: Butterflies (2.1.2) | Catch butterflies live and set them free or place them in terrariums. |
 | Catch And Release: Fish (1.1.8) | Catch fish live and set them free or place them in aquariums. |
 | CavesAndCaverns (0.5.2) | Data-driven caves, caverns, underground rivers, lava channels, and mantle shaping for Vintage Story |
 | ChandelierCraft (3.0.2) | For more than rust-coloured chandeliers |
 | ChargedJump (1.2.3) | Sneak and hold space to charge and jump higher |
 | Chiseled Block Retention (2.0.1) | Makes it so chiseled blocks are always solid |
 | chiseltools (1.17.7) | Quentin's Chiseling Tools' |
 | Chonky Vessels (1.5.9) | Adds chonkier vessels with better storage and spoilage properties. |
 | Collodion -- Classic Photography (2.0.4) | Implements wet plate photography into Vintage Story. |
 | Commercially (0.1.1) | To be added |
 | Config lib (1.13.2) | A universal place to configure your mods. Makes it possible for content mods to have configs too. |
 | CraftEverything (1.3.4) | Adds new crafting recipes for existing items in Vintage Story |
 | Crawl&Dive (0.2.5) | Crawl, Dive and slide! |
 | Crossbows (1.10.1) | Medieval crossbows |
 | DairyPlus (2.0.0) | Adds butter, cream, and a number of other dairy based additions to the game. |
 | De Artibus Rusticis (0.9.4) | Adds 19 new crops and 5 meals inspired by medieval European agriculture. |
 | Dead (2.7.4) | Leaves a lootable corpse of the player (with their exact skin and worn gear) at the death spot on respawn. |
 | Dear ImGui (1.2.7) | Brings famous immediate mode GUI to Vintage Story |
 | Door Variants (1.1.4) | Many more door variants! |
 | Downed (2.7.4) | Replaces the vanilla player downed state with a survivable, invulnerable downed state |
 | Dress To Impress (1.4.0) | A collection of fantasy medieval clothing, designed for daily use. |
 | Dressmakers (1.8.0) | Craft and trade beautiful clothing items.
Requires Tailor's Delight 2.0.0 or better, and Expanded Matter 3.3.0 or better. |
 | Dyed Windmill Sails (1.0.1) | Dye your windmill sails. Soak four plain sails in a barrel with 4 L of dye for 16 h and you get four sails in that colour; hang them on a rotor and that set becomes one coloured ring across all four blades. Add another set in a different colour and the rings stack, inner to outer - up to 5 sets on a wooden mill and 10 on a metal one. Windmills you have already built can be dyed too: just use one. All 11 dye colours work. Colour is decorative - it never changes power output. Tune cost and time in ModConfig/cmdyedsails.json. |
 | Echoes of the Lens Shadow Fantasy (1.0.3) | Mod adding multiple steel plate armors for different fantasy races |
 | EffectLib (1.1.1) | A library for applying, tracking and persisting timed entity effects. Provides a registry for code-defined effects, a JSON attribute format for content-only effects, and a shared active-effect HUD. |
 | Eidolon Unchained (1.9.0) | Adds a walking Eidolon with multiple devastating attacks. |
 | Elk Accessories (1.3.5) | Bling out your elk |
 | Elk Adornments (2.0.14) | Now with Customizable masks! |
 | ElkDrowningFix (1.0.0) | Fixes an issue with the waypoint pathfinder that makes Elk and other mounts drown themselves when called with a boneflute |
 | Emotes (2.9.0) | Adds more custom emotes to the game. |
 | Envelopes (3.9.0) | Adds envelopes and parcels to the game, sealable with wax |
 | EotL Ghal'Dea'n Sentinel (1.0.5) | Mod adding nature-themed druid like plate armor |
 | EoTL Ivory Bonehive (1.0.4) | Mod adding multiple bone based armors inspired by TES: Morrowind |
 | EotL Sellsword of Reikland (1.1.3) | Mod adding ramped up, more fantasy-esque landsknecht armor |
 | EoTL Stoneforge cinders (1.0.5) | Mod adding multiple iron and steel plate level armor variations fitted for a proper dwarf |
 | EotL Synthetic Noble (1.0.2) | Mod adding yet another fantastical plate armor |
 | EotL The Draken Guard (1.1.2) | Mod adding yet another fantastical plate drake armor |
 | Equus: Medieval Horses (1.1.2) | Honse |
 | Equus: Tack and Equipment (1.3.0) | Adds Equipment for Monoceros and all Equus mods |
 | Equus: Wild Horses 2.0 (1.0.6) | Adds tameable wild horses to the game with coat genetics, successor to the original Equus mod |
 | Expanded Foods: Chef's Tricks (1.0.0-dev.5) | Non-cooking things you can do with chef's tools that you may not expect. |
 | Expanded Foods: Core (2.0.0-dev.15) | New recipes for existing food types. |
 | Expanded Foods: Meals (1.0.0-dev.8) | BIG MEALS FOR BIG EATERS!!! |
 | Expanded Matter (3.8.1) | A library that extends the base game with new materials and variants. |
 | FA-Core (1.1.0) | Core library for all the Forgotten Armory mods from 1.22 forward |
 | Farmland Drops With Nutrients (1.2.2) | Pick up and and place farmland while preserving nutrients |
 | Fauna of the Stone Age: Bovinae (0.3.6) | A collection of cattle, bison, buffalo and antelope from the Holocene. |
 | FishingPlus (1.2.0) | Some light fishing QoL |
 | Flee Exhaustion (1.2.0) | Entities run at slower speeds when they are hurt. |
 | Flowerbeds (1.0.1) | Decorative flowerbeds, arangements and tool for preparation |
 | Food Preferences (1.6.1) | Per-player food preferences that modify satiety for ingredients and meals. |
 | FoodShelves (3.1.0) | Contains various food shelves and food storage, mainly made to be used alongside Expanded Foods. |
 | Forgotten Armory Chinese Dynasties (2.1.0) | Mod adding multiple iron and beyond Scale / chain armor variations inspired by the Chinese history |
 | Forgotten Armory Gothic (2.1.0) | Mod adding multiple iron and beyond plate armor variations inspired by Gothic style |
 | Forgotten Armory Greenwich (2.1.0) | Mod adding multiple iron and beyond plate armor variations inspired by Greenwich style |
 | Forgotten Armory Hussar (1.1.6) | Mod adding multiple iron and beyond plate and Brigandine armor variations inspired by the Polish Hussars |
 | Forgotten Armory Jousting (1.0.5) | Mod adding multiple iron and beyond plate armor variations inspired by Jousting armors |
 | Forgotten Armory Landsknecht (1.2.5) | Mod adding multiple iron and beyond Brigadine variations inspired by the Landsknechts |
 | Forgotten Armory Templar (1.4.6) | Mod adding multiple iron and beyond plate armor variations inspired by Templar style |
 | Forgotten Armory Varangian (2.0.1) | Varangian-inspired plate and scale armor variations. |
 | Forgotten Armory Viking (1.1.6) | Mod adding multiple iron meteoric and steel plate level armor variations inspired by the vikings |
 | From Golden Combs (2.1.0) | Adding depth, variety, and complexity to Vintage Apiculture |
 | Genelib (3.2.1) | Calculates genetic inheritance for other mods. |
 | Giant Drifter Boss (1.2.0) | Adds a giant drifter boss variant of vanilla drifters |
 | Gondola Cable Car (0.4.43) | Build mechanically powered cable car routes with stations, towers and a rideable gondola cabin |
 | Gourmand (1.9.3) | Health buff for eating a greater variety of foods. |
 | Grassroots (0.7.8) | Cannabis sativa and indica cultivation and hemp farming. Grow, dry, and cure a variety of strains. Enjoy your crop. |
 | Grassroots Coca (0.5.6) | Coca cultivation and refinement. Grow, dry, leech, and refine. |
 | Healing Springs (1.1.3) | Makes hot water springs heal you |
 | Heraldry (2.0.0) | Customize wearables with heraldic symbols! |
 | Heraldry : Banners (2.0.0) | Customizable banners with heraldic symbols! |
 | Heraldry : Capes (2.0.0) | Customizable capes with heraldic symbols! |
 | HidePlayerInfo (1.3.1) | Hide player pins on map and player nametags unless looked at. |
 | Honse of Holding (1.4.0) | Unofficial patch for Equus-related mods to add front side storage slots and pillions like Elks have. |
 | HoR Performance Optimizer (1.0.5) | Unified performance optimizer for heavily modded servers. Optimizes crafting grid recipe matching (80-90% reduction) and handbook page loading (reverse recipe index + page caching). Successor to HoR-RecipeOptimizer. |
 | Horse Plow (1.1.2) | Use the universal power of the horse and plow your field with ease. |
 | Immersive Fibercraft (1.2.14) | Adds immersive crafting mechanics for spinning and weaving. |
 | ImmersiveWoodworking (1.3.6) | Woodworking expansion |
 | Improved Metallurgy (1.1.8) | Advanced metallurgy systems, adds smithing progression beyond the cementation furnace by adding new advanced alloys, multiblock blast furnace, and seabed ores. |
 | Integrated Mod Manager (1.1.3) | Configure mods, apply patches, check for dependencies, and resolve mod conflicts all from inside the game. |
 | Interesting Ore Gen (2.3.8) | Makes Ore generation more Interesting and semi-realistic! |
 | Involved Farming (1.0.5) | Adds fallow farmland state to the game! |
 | Itemizer (1.2.0) | Adds item name and description control, similar to the Minecraft plugin Itemizer |
 | Ithania Expanded Fishing (1.1.1) | Raise your own worms, craft custom baits, trap, and collect live fish. Fishing, fully expanded. |
 | IthaniaCannedGoods (2.0.7) | Canning & Preservation System. |
 | Japanese Architecture (0.9.7) | Various bits of Japanese Architecture including, but not limited to, Shoji Walls, Doors, Garasu Walls and variants of such. |
 | Jaunt: Extended Riding System (3.3.1) | Library providing an extended rideable system with additional control patterns and stamina |
 | JSON Patches lib (1.5.9) | Implements more convenient syntax and more functionality for patching JSON assets. |
 | Just An Arrowhead Mold (1.1.0) | A Vintage Story mod that just adds an arrowhead mold; that's it! |
 | Just The Pepper (3.0.0) | Adds the ability to grow vanilla bell peppers |
 | Material Needs (2.0.0) | This mod adds hundreds of new Plaster and Wattle & Daub colors, new Dyes, new Flowers, new Woods, and makes countless blocks available in Survival Mode with new recipes for Aged Wood, Aged Hay, Aged & Cracked Ashlar, and much more! |
 | Material Needs: Flowers (2.0.0) | Supplementary mod to Material Needs and Terra Prety, adding 28 new flower varieties. |
 | Material Needs: Geology (2.0.10) | Sister mod to Material Needs and Terra Prety, adding 10 new rock varieties to the game. |
 | MedievalArchitecture (1.1.1) | Medieval themed architecture mod. |
 | Mesoamerican Drip (1.0.5) | mesoamerican inspired clothes |
 | MessengerPigeons (1.0.2) | Establish a reliable avian postal service. Craft pigeon mailboxes, register your destinations, and dispatch letters across the world. |
 | Metal Cookware (1.8.2) | Adds new and bigger Pots and Crocks |
 | Metal Leaf (1.4.3) | Smith metal into leaf to cheaply apply metallic textures to a chiseled block. |
 | MetalRecycling (1.5.1) | Gives a chance to recover some metal bits when smithing |
 | Millwright (1.3.5) | Building better windmills since 1386. |
 | Millwright VAWT addon (1.0.3) | Adds more Vertical Axis Wind Turbine variants to millwright |
 | More Animals (1.7.0) | Adds new animals for you to discover, exploit and nurture. |
 | More Fog Please (0.0.2) | Increases ambient fog for extra atmosphere. |
 | More Lanterns (1.4.4) | Adds a variety of decorative and useful lanterns |
 | More Piles (3.0.1) | None |
 | More Roads & Paths (2.0.0) | Adds new path variants, new roads, and edge decor. |
 | MoreBuckets (1.3.1) | A mod that adds new buckets |
 | Natural Fertilizer (1.5.1) | Adds natural fertilizer created from animal droppings |
 | NDL FlowerGrowth (2.6.0) | NDL-ExpandedGrowth: Flower Growth Module |
 | NDL MushroomGrowth (2.4.4) | NDL-ExpandedGrowth: Mushroom Growth Module |
 | NDL TreeGrowth (2.7.1) | NDL-ExpandedGrowth: Tree Growth Module |
 | Nickelback (1.2.0) | Gives you bits of metal back when a tool made of iron, meteoric iron, or steel breaks during quenching. |
 | No So Tasty: Wax Food (1.0.2) | A simple mod for putting your farm fresh crops and ripe fruits on display |
 | NoFoodHealing (3.1.0) | Removes healing properties from food items. |
 | Overhaul lib (2.0.10) | |
 | Overhaul lib legacy compat (1.2.14) | |
 | Oversized Horrors (1.2.0) | Rare, terrifying 4x-scale giants of 7 vanilla creatures (shiver, drifter, locust, bowtorn, bear, wolf, hyena) that occasionally replace natural spawns: 1 in 50 in caves, 1 in 1000 on the surface, only where there is room for them to move. Includes placeable proximity spawner blocks for every variant that re-arm if their giant wanders off, the /giantspawn admin command, and a config for spawn chances (global and per creature), clearance, and spawner behavior. A land-dwelling complement to Underwater Horrors. |
 | Pet AI (5.1.2) | Mod that focuses on implementing various new AI behaviours and tasks centered around taming. |
 | PhysicsLib (1.3.0) | This library reads shape files for entities and turns the cuboids into colliders you can stand on. |
 | Player Model Library (1.23.8) | |
 | Player Status HUD (1.0.1) | Base HUD mod: renders a configurable strip of player status icons from registered providers. |
 | PlayerModelNpcs (1.5.3) | Placeable NPCs that can use any PlayerModelLib model, plus in-game activity and dialogue editor |
 | Portcullis (1227.0.4) | Adds a portcullis, Gates and Drawbrigdes and stuff |
 | professions (0.0.9) | Pick a trade and master it. level up your professions spend points on your talent trees |
 | PurposefulStorage (2.1.1) | Adds a variety of storage blocks designed for both aesthetic appeal and functional item organization. |
 | Regalia (1.8.2) | A collection of noble-inspired and fancy clothing |
 | Regalia: Hanfu (1.2.0) | A collection of traditionally Asian-inspired clothing across dynasties and cultures |
 | Rifteye (0.6.1) | Adds player management and inventory inspection GUI |
 | RP Character Info (and PvP Flags) (1.2.1) | Adds viewable/modifiable roleplay character information and damage-preventing PvP flags for players. |
 | RP Voice Chat (2.6.5) | A mod that adds in game voice proximity chat! Also bunch of in-game communication tools! |
 | Saddle Blanket Beds (0.0.6) | Beds with saddle blankets for coverage. |
 | Scaffolding (1.3.1) | Adds scaffolding to the game! |
 | Shadehouse (1.7.0) | Adds a way to build a 'shadehouse'; to grow crops and bees in hot temperatures. |
 | Shelf Obsessed (2.2.1) | When in doubt, put it on the shelf! |
 | Shipwright: Vessels of Distant Shores (1.4.1) | Adds various sailed and rowed boats |
 | Simple Forge Arrows (1.0.1) | Changes the forge values for arrows from 6 to 9 and 9 to 18 |
 | SlowTox (5.0.0) | Realistic intoxication, with benefits! |
 | SlowTox Visualized (1.1.10) | Client HUD for SlowTox: intoxication bar, drunk-level palette, and a status strip for buffs and debuffs. Requires the SlowTox mod. |
 | Solid Long Tables (1.0.0) | Ever gotten to pick up a fancy schmancy 2x1 tavern or trader table clutter, excitedly placing it down as part of your build just to - phase right through half of it? Unable to use that half for any sort of table-y shenanigans? Yeah buddy, me too. Don't you worry though, for I solidified your tables for you! |
 | Sound Of Confession (2.0.0) | This mod adds church bells. |
 | Spa & Sauna (1.3.0) | Turn a room with a burning sauna stove into a kiuas: wet the hot stones with a watering can and the löyly starts working. Bathing slowly mends wounds, and bathing regularly makes you tougher for good. Cool off in natural water or fill the tub with crushed glacier ice for a stronger cold plunge. Skip it and suffer the overheating. Drinking in the sauna is a bad idea, and the sauna will tell you so. |
 | Stackable Kiln Shelves (1.1.8) | Stack more fireable pottery in the beehive kiln |
 | Stone Bake Oven (1.4.0) | Creates a usable large stone oven for baking and more. |
 | Stone Quarry (3.6.3) | Adds stone quarrying mechanics with plug and feather, stone slabs, and rubble storage |
 | Stone Support Beams (1.1.0) | Adds stone variants of the support beam with a multi-step crafting process |
 | Tabletop Games (4.0.0) | Tabletop simulator. Play real-world tabletop games or create your own |
 | Tailor's Delight (2.2.2) | New tools for tailors: awls, needles, spindles & rulers. Craft and decorate with cloth, thread, leather and hide. |
 | Tankards, Goblets and More! (1.4.4) | Drink in style! Adds a variety of tankards, goblets and bottles into Vintage Story. |
 | Teapot's Giant Boar (1.0.5) | Chunky boys that can be your companions and mounts. In wild, they might trigger your bear traumas. |
 | Temporal Symphony (2.3.2) | Replaces temporal storm chat warnings with audio-visual cues. Tweaks to many things temporal and rust creature alike. |
 | Terra Tag (0.6.0) | Label regions on the world map |
 | TerraTag Sounds Pack (0.1.1) | A Pack with a set of medieval sounds for Terra Tag. |
 | The Airship Mod! (1.1.4) | Adds realistic lore friendly airships! |
 | The BASICs (5.9.1) | Adds an RP proximity chat system, with configurable talking ranges, customizable name colors, automatic message formatting, and more! |
 | The Rusty Gambler (0.1.0) | A strange, fixed gambling machine found in the wild. |
 | Thievery (1.3.0) | Overhauls the vanilla block locking mechanic to use keys and adds lockpicking and locked ruins. |
 | Tile 'n All (1.22.3) | tiles. |
 | Trash Binned (0.4.2) | Adds a functional Trash Bin, to void items. |
 | Underwater Horrors (0.20.0) | Adds ocean horror creatures: a stalking Sea Serpent and a Kraken with grabbing tentacles. |
 | Universal Husbandry (1.2.1) | Lets you breed and domesticate most animals. |
 | Vanilla Armory classic (1.1.0) | Implements unused vanilla armaments, with some additions. |
 | Vanity (2.5.1-rc.1) | Make your gear invisible to show off your style!—or just run around naked, I guess? |
 | Vinconomy (6.0.3) | An Economy Mod allowing players to establish their own shops and sell goods to other players |
 | VintageCanvas (1.3.2) | In-world painting mod |
 | Visible Bags (1.0.2) | All bags are visible when worn |
 | VS Instruments Redux - Expansion A (2.0.1) | Adds additional instruments and heavy audio files to VS Instruments Redux. Requires the Core mod to function. |
 | VS Instruments Redux - Expansion B (2.0.3) | Adds additional instruments and heavy audio files to VS Instruments Redux. Requires the Core mod to function. |
 | VS Roofing Mod (2.0.4) | Gridless roof crafting/building system with dynamic slopes and corners. |
 | VSInstrumentsRedux (2.0.3) | Bring your world to life! Play custom ABC sheet music files on working in-game instruments. |
 | Wafuku (0.2.1) | Garments and more inspired by traditional Japanese clothing |
 | Wanderer's Sketchbook (2.0.5) | Adds a sketchbook in which you can draw and write! |
 | Wilderlands Behaviors (1.0.8) | Adds custom entity behaviors for Wilderlands mods, including instability fields like walking rifts. |
 | Wilderlands Forests (1.0.0) | Customizes various tree size multipliers to createa a better forested terrain experience. |
 | Wind Chimes (1.5.2) | Add decorative whind chimes |
 | WoNH Tweaks (0.0.1) | Mod tweaks and patches for the World of New Horizons server (https://wonh.online/) |
 | Yang's RP Character Creator (3.0.0) | Pick-Your-Own-Adventure -style character creator mod for Vintage Story. Based on Warband. |